The Fast setting was quite close to the reference here, with slightly stronger but still by no means extreme overshoot. //]]> No additional monitor drivers or ICC profiles were specifically loaded for the review. But we appreciate some users still like to use profiles and some aspects such as gamut mapping for colour-aware applications can be useful. This is exactly what the Dell Alienware AW2521HF delivered. The butter-smooth, blur-free motion of fast panels like the AW2521H is something you have to experience to understand, and it gives you this sense of control that 60Hz doesn't quite hit. With the AW2521HF, you need to connect the monitor up via DisplayPort and enable FreeSync in the Game section of the OSD. The monitor didnt put form over function, either, and was solidly built with good ergonomic flexibility and VESA mounting options. Video Settings, VALORANT . On Shadow of the Tomb Raider things were also presented in a rich and natural way. Shadow of the Tomb Raider told a similar story. It was masked by a bit of graininess from the screen surface as well. It was free from the sort of shifts in perceived gamma that can significantly mask dark detail in some regions of the screen whilst revealing too much detail elsewhere. As the frame rate dropped we noticed an increase in overshoot. Nvidias website lists a 48 240Hz VRR, which would match AMD FreeSync. With the AW2521HF, you need to connect the monitor up via DisplayPort and enable FreeSync in the Game section of the OSD. But not the strong saturation levels youd see from models with more generous gamuts. Whilst both elements are important, eye movement is usually the dominant factor on modern monitors. It was free from alternation between deeper purple and a very strong pink hue that youd see on VA and moreover VA models. Visit our corporate site (opens in new tab). [CDATA[ The monitor didnt provide excellent depth and atmosphere here due to the static contrast and IPS glow limiting things in that respect. The IPS panel is capable of excellent image quality, but it requires calibration first which can be a dealbreaker for some users. Given the pleasing responsiveness and colour performance, nice overall build and (subjectively speaking) styling we feel this is an excellent 240Hz Full HD model overall. Gradients showed no visible banding, viewing angles are great thanks to the IPS panel, and gamma followed the 2.2 curve closely, deviating just a tad on the brighter end of the spectrum. The Lagom tests for contrast allow specific weaknesses in contrast performance to be identified. Our article on responsiveness analyses the key factors affecting monitor responsiveness. This displays the current refresh rate of the monitor and will reflect the frame rate if its within the main variable refresh rate window (e.g. Relaxing evening viewing The contrast gradients were displayed well, with distinct brightness steps in most cases. But they were still closer to the vibrant vs. washed out end of the spectrum in our view. We created our own LBL setting by making manual adjustments to the Game 1 profile. Less pronounced than youd see on TN or VA models. A DeltaE >3 represents significant deviation that most users could readily notice by eye. The monitor provided a reasonable contrast performance on Battlefield V. Darker regions on this title include dark tunnels, dimly lit building interiors and some darker exterior locations. A DeltaE >3 represents significant deviation that most users could readily notice by eye. We thought there was no blur when watching BlurBusters test patterns at 360 Hz, but engaging ULMB at 240 Hz made it look even smoother. Most users will probably wish to enable VSync when using FreeSync to ensure that they dont get any tearing. Contrast Colour reproduction Brighter elements stood out well against darker surroundings, complete with a bit of graininess from the screen surface but nothing extreme. You can try these settings yourself to see which you prefer. I did find that the target white point was just slightly warm, though backing off the blue in the Custom Color preset fixed this right up. The base takes up a lot of space, but it provides superb flexibility to the monitor. This more pronounced powdery trailing was still less pronounced than some of the weaknesses weve observed observe for similar transitions on many 240Hz TN models, including the predecessor to this model (AW2518H/HF), ViewSonic XG2530 and AOC AG251FG. I have a Viewsonic 144hz VA panel, and I bought it for the great contrast ratio, as dealing with HDR is a hit or miss on Windows 10. Overall it put in a respectable performance for the panel type and will keep a broad spectrum of gamers happy, from casual to competitive. But less of this behind the UFO cockpit for the medium background. You are free to manage this via your browser settings at any time - further information can be found in our Privacy Policy. But they were still closer to the vibrant vs. washed out end of the spectrum in our view. As noted earlier, AMD FreeSync makes use of Adaptive-Sync technology on a compatible monitor. They also come surprisingly close to the reference screen, with just a hint of powdery trailing for the dark background (top row) that isnt there on the reference. Alienware AW2521HFL 25" IPS LED FHD FreeSync and G-SYNC Compatible FreeSync the experience The Extreme setting increases the overshoot so its more noticeable, particularly for the medium background (middle row). Pixel response behaviour was similar under the Fast setting whether Adaptive-Sync was active or not both in this test and more broadly. The contrast performance was much as we were expecting. The SpyderX Elite was also used to analyse variation in the colour temperature (white point) for the same 9 quadrants. Necessary recharging takes only five minutes to get ten more hours of wireless action. And this monitor put in a very respectable performance in that respect. Alienware are touting . So when it was revealed that the brand was releasing the Alienware AW2521HF, a 240Hz, 24.5-inch, 1ms, IPS panel monitor for sub $500, people got excited and rightfully so. The ~1000:1 static contrast being somewhat limiting in that respect. With some more noticeable halo trailing by about 80fps (80Hz). It started to creep in a little bit even at the high double digit to very low triple digit frame rates. Performance on the black level test was good overall. At lowest stand height, the bottom of the screen sits ~70mm (2.76 inches) above the desk and the top of the screen ~396mm (15.59 inches). 237fps) instead, avoiding any VSync latency penalty at frame rates near the ceiling of operation or tearing from frame rates rising above the refresh rate. When you open up Nvidia Control Panel, you should then see Set up G-SYNC listed in the Display section. There are a few black printed elements as well 25 (identifying the screen size, with a bit of rounding) towards the right side and a broad Alienware logo at the left of the stand neck. We also tested movie content, which was much more limited in frame rate (generally 24fps, 30fps or 60fps). We also observed the contrast performance of Star Wars: The Rise of Skywalker. Things arent quite up to the level of the TN reference, but there are no particularly pronounced weaknesses either. On some monitors, particularly but not exclusively those with high refresh rates, interlace patterns can be seen during certain transitions. As of driver version 417.71, users with Nvidia GPUs (GTX 10 series and newer) and Windows 10 can also make use of this Variable Refresh Rate (VRR) technology. This title has a lot of high contrast scenes, with very dingy backgrounds and pulses of energy, explosions and lightsabers offering some illumination here and there. Youll also notice G-SYNC Compatible listed under Monitor Technology in this section, as shown below. This model is HDR 400-capable, but it can only offer minor improvements to the appearance of your compatible games and media. At least on our unit, where the default colour temperature was far too high. Be wary of using the overdrives higher levels of boost since they will induce noticeable overshoot which will ruin the monitors fantastic motion handling. The images below are pursuit photographs taken using the UFO Motion Test for ghosting, with the test running at its default speed of 960 pixels per second. Alienware AW2521HF 240Hz Gaming Monitor 24.5 In. Full HD Monitor IPS Dips below this were common. The colour gamut provided just a bit of extension beyond sRGB, injecting some extra vibrancy without the strong saturation of a much more generous colour gamut. Some appreciate the extra saturation and strong vibrancy of a more generous gamut, but we feel a decent balance is struck here with a bit of extra saturation and good richness throughout the screen. This feature is used regardless of VSync setting, so its only above the ceiling of operation where the VSync setting makes a difference. The images below show the refresh rates available in the native Full HD resolution. Lagoms viewing angle tests help explore the idea of colour consistency and viewing angle performance. Screen surface imparts a bit of graininess to lighter content The responsiveness of the monitor was also quite impressive which is a good thing given that its a key focus of 240Hz models like this. Preset Mode= Game 1 Colour reproduction The USB port to the left, as viewed from the rear, supports fast-charging. In the three Game modes, color saturation controls are available, but there are no gamma or grayscale adjustments. Colour reproduction How Do I Switch From GPU 0 To GPU 1? - Answer Pick Standard accessories include a power cable, DP cable, HDMI cable and USB 3.0 upstream cable. Fast flat panels used to rely on TN technology for their speed, but that is no more. The final column includes a reference screen, the, This more pronounced powdery trailing was still less pronounced than some of the weaknesses weve observed observe for similar transitions on many 240Hz TN models, including the predecessor to this model (, Given the extensive analysis above, we dont much to add from, FreeSync requires a compatible AMD GPU such as the Radeon RX 580 used in our test system. The deviation between each quadrant and the quadrant closest to the 6500K (D65) daylight white point target was analysed and a DeltaE value assigned. Press OK, then turn the monitor off then on again so that it re-establishes connection the technology should now be active. IPS glow eats away at detail, particularly near bottom corners. A slight reduction in powdery trailing at the expense of a bit of overshoot being introduced was the trade-off when stepping up the level, but the differences were not too profound. It was free an obvious pink hue or saturation shifts that youd observe on models with weaker colour consistency. There were some significant differences when Adaptive-Sync was disabled using the Super Fast and Extreme settings these are documented as VRR off (Variable Refresh Rate off). Alternatively, static interlace patterns may be seen with some shades appearing as faint horizontal or vertical bands of a slightly lighter and slightly darker version of the intended shade. The following observations were made. Dieser Artikel enthlt Informationen zum Troubleshooting und zur Behebung hufiger Anzeige- oder Videoprobleme auf einem Dell Monitor. At 60Hz we measured a slightly higher but still reasonable 6.47ms. Shade representation using SpyderCHECKR 24 Classic and satisfying dish with garlic, lemon, and rosemary. FreeSync also boasts reduced latency compared to running with VSync enabled, in the variable frame rate environment in which it operates. The bottom line; strong responsiveness and colour performance from a stylish and well-priced monitor. As usual we tested a broad range of game titles using FreeSync and found the experience similar across the board. That means that if the game is running between 48fps and 240fps, the monitor will adjust its refresh rate to match. Below you can see how things appear with refresh rate ramped up to 240Hz. It requires huge visual sacrifices and very specific content to be shown on the screen. Our article on responsiveness analyses the key factors affecting monitor responsiveness. Adaptive-Sync support is included, allowing AMD FreeSync Premium and Nvidias G-SYNC Compatible Mode to be used. Game Enhance mode is similar to Asus' GamePlus feature except that no aiming reticles are offered. The SpyderX Elite was also used to analyse variation in the colour temperature (white point) for the same 9 quadrants. The dark desktop background highlights IPS glow, which creates an obvious bloom as viewing angles become steeper. Together, the monitor certainly didnt provide a deep and atmospheric look to dark scenes and is more suited to viewing in a well-lit room. Strong glare-handling is provided due to significant diffusion of ambient light. Slight pixel responsiveness weaknesses for some transitions, a bit of overshoot creeps in at reduced refresh rates and no strobe backlight setting VRR off did not significantly affect the pixel response behaviour at this refresh rate. Some isolated weaknesses such as bright markers or strongly illuminated objects against some shaded backgrounds leaving a powdery trail but as with our observations in BFV this wasnt really a major weakness. Alienware 25 AW2521HF 24.5 inch Gaming Monitor (Dark) 1ms GtG RT, FHD IPS LED Backlit FHD 240Hz Refresh Rate, AMD FreeSync Premium + Nvidia G-SYNC Compatible, Adaptive Sync, 99% sRGB DP/HDMI(Renewed) . The colour reproduction was a relative strength of this monitor and a good step up from competing models with other panel types. This was by no means extreme and not everyone will notice it many Adaptive-Sync models have much stronger overshoot than this following such refresh rate drops, in fact. Individual targets depend on individual uses, tastes and the lighting environment, however. Well therefore just focus Battlefield V for this section. But this is due more to uniformity on our sample than viewing angle behaviour. This reference screen shows no noticeable powdery trailing but a little overshoot instead. A futuristic sci-fi prop look which some will find quite endearing. When we say obvious, its very subjective sensitive users can certainly notice such things and it can be very nice indeed having them gone. Alienware Tenkeyless Gaming Keyboard (AW420K) - Computer Keyboard It was free from alternation between deeper purple and a very strong pink hue that youd see on VA and moreover VA models. Theres a second 3.5mm jack for external audio but no internal speakers in the AW2521H. The SpyderX Elite was also used to analyse variation in the colour temperature (white point) for the same 9 quadrants. But they were still closer to the vibrant vs. washed out end of the spectrum in our view. This displays the current refresh rate of the monitor and will reflect the frame rate if its within the main variable refresh rate window (e.g. This figure is influenced both by the element of input lag you see (pixel responsiveness) and the element you feel (signal delay). Select Manage 3D Settings under 3D Settings. There is a little light powdery trailing behind the UFOs, particularly for the dark and medium backgrounds. The contrast performance was much as we were expecting. Still there are some weaker IPS performers out there in that respect. Either way, where the frame rate drops below the floor of operation a frame to refresh multiplication technology (what AMD refers to as LFC) kicked in to keep tearing and stuttering at bay. There are again varying levels of trailing behind the UFOs due to weaknesses in pixel responsiveness, but this takes a different form to at 60Hz. Medium chocolate brown and some neighbouring shades appear a touch more saturated and warmer in tone on the AW2521HF when displayed at the bottom vs. top of the screen. Pixel response behaviour was similar under the Fast setting whether Adaptive-Sync was active or not both in this test and more broadly. On the GPU driver side recent AMD drivers make activation of the technology very simple and something that usually occurs automatically. Somewhat yellow compared to on models with a much more generous colour gamut, but less so than models that very strictly follow the sRGB gamut. Not only is the AW2521H well-made, it has a glowing Alienware logo on the back and a long LED bar on the stand that mimics the shape seen on Alienwares gaming PCs. The monitor itself must support VESA Adaptive-Sync for at least one of its display connectors, as this is the protocol that FreeSync uses. Also on white places ingame, it looks blurry when i move it fast. Article ID: 000134286. These cookies will be stored in your browser only with your consent. There was no noticeable dithering. It blooms out more noticeably from sharper viewing angles, with the hue varying depending on angle this is shown in the viewing angles video later on. The strong consistency was also very evident when considering Laras glowing and all-too-perfect complexion. Although this wont correct uniformity issues, profiling the monitor with your own colorimeter or spectrophotometer is always advised for best results if the strongest colour accuracy is desired. The screen is displaying reference photographs of this printed sheet, in both the same order as printed (right side) and reverse order (left side). If youre intending to use the monitor at 120Hz with the PS5 or Xbox Series X/S, be aware that a small settings tweak may be required to ensure 120Hz is selectable. The monitor was tested at 60Hz (directly below), 144Hz and 240Hz using all available Response Time settings; Fast, Super Fast and Extreme. But less of this behind the UFO cockpit for the medium background. Though its focus is premium gaming, the AW2521H is a decent all-around monitor for everyday use. Calibration The video below shows the monitor in action. The monitor delivered a very competent 240Hz performance, with only minor weaknesses as described earlier. Some models are specifically validated as G-SYNC compatible, which means they have been specifically tested by Nvidia and pass specific quality checks. According to Alienware, this monitor offers 99% sRGB and 75% Adobe RGB color space. But there wasnt a strong coarse graininess nor a strong smeary appearance, either. Warmer than factory defaults, but far from Warm on our unit with a high colour temperature and cool tint to the image. The 360 Hz refresh rate is the current pinnacle of smooth response and the lowest available input lag. The total depth of the monitor including stand is ~252mm (9.92 inches) with the screen sitting just under an inch from the front edge of the stand. VA models have black crush centrally which masks some detail, whilst some excessive detail can be observed towards the bottom and side edges from a normal viewing position. The contrast gradients were displayed well, with distinct brightness steps in most cases. Nvidia also offers its Reflex Analyzer built in to the monitor we've dug deep into this feature before, so I won't rehash that here, but suffice to say it's a cool feature that helps you cut down on input lag, however marginal the improvements may be. This is quite common on LBL settings as reducing the green channel negatively impacts contrast, but in this case it was rather noticeable and you were left with a warmish but very green image. Considering video content more broadly, including streamed and heavily compressed content, there was suitable masking of compression artifacts. For the lowest levels of perceived blur its also important that the monitor performs its pixel responses rapidly. We have no major complaints about this product, plus we think its pricing is more palatable and comparable to its competitors. As things dipped even further, below the 48fps (48Hz) floor of operation for FreeSync, the monitor employed LFC (Low Framerate Compensation). This, coupled with the inclusion of a flipped version of the shade sheet, allows both accuracy and colour consistency to be visually assessed. This gives an excellent connected feel, which describes the precision and fluidity felt when interacting with your character and the game world. 80 240fps). The camera is mounted slightly above centre so that the image is representative of what the eye sees from an ergonomically correct viewing position. With respectable graphics settings and more intense action it wasnt uncommon to see dips below 100fps, perhaps closer to 60fps on average. Theres no strobe backlight mode on this model, but they come with their own compromises that not everyone is willing to make. Individual targets depend on individual uses, tastes and the lighting environment, however. Adaptive-Sync support is included, allowing AMD FreeSync Premium and Nvidias G-SYNC Compatible Mode to be used. The darkest blue block blended into the background a bit too readily. They also come surprisingly close to the reference screen, with just a hint of powdery trailing for the dark background (top row) that isnt there on the reference. Similar to above, as with Game 2 and Game 3. However; that also comes with a bit of overshoot, whereas the AW2521HF is entirely free from any noticeable overshoot at 240Hz and very high refresh rates. Although not nearly as pronounced or obvious as stepping up from 60Hz to 144Hz (or even 120Hz). As an Amazon Associate I earn from qualifying purchases made using the below link. In contrast to models with G-SYNC modules, which feature variable overdrive that re-tunes things dynamically to a wide range of different refresh rates. Above this dropdown list theres a toggle for Radeon Enhanced Sync. The responsiveness of the monitor was also quite impressive which is a good thing given that its a key focus of 240Hz models like this. The monitor offers fairly comprehensive sRGB coverage (99%), with a very small amount of under-coverage. The IPS-type panel of the Dell Alienware certainly provided a key contrast advantage over VA and TN models, though. Some of the deep greens werent as lush as they could be, nor were things like bright purple flowers, red painted artifacts and some of Laras ornate dresses as eye-catching as weve seen. They may appear as an interference pattern, mesh or interlaced lines which break up a given shade into a darker and lighter version of what is intended. Uh yeah. It appears as a cool-tinted silverish haze towards the bottom left. Such an option does usually exist it may be called sync every frame or something along those lines rather than simply VSync. Its possible newer Nvidia GPUs, including their RTX series, support this expanded range or it may have just been misreported on the website. You also have the option to opt-out of these cookies. On TN models you have things looking far too masked higher up the screen due to high perceived gamma. As frame rate dropped further, well below 200fps, the connected feel and perceived blur was noticeably impacted. At 144Hz, above, the UFO appears narrower and more sharply focused, with better internal detailing. This was by no means extreme and not everyone will notice it many Adaptive-Sync models have much stronger overshoot than this following such refresh rate drops, in fact. At a basic level, a mismatch between the frame rate and refresh rate can cause stuttering (VSync on) or tearing and juddering (VSync off). When you go to custom color you have 4 options that you can modify: Gain, Offset, Hue, Saturation. Below you can see how things appear with refresh rate ramped up to 240Hz. With VSync on the frame rate will not be allowed to rise above 240fps, at which point VSync activates and imposes the usual associated latency penalty. It cant compensate for other interruptions to smooth game play, for example network latency or insufficient system memory. The images below show the refresh rates available in the native Full HD resolution. Subtle details such as dark-coloured irises would be more distinct with stronger static contrast and appropriate perceived gamma, but they were still as visible as wed expect for most of the screen given the static contrast. ), but you do get alot of artifacts from the increased overdrive. The lowest contrast ratio recorded was 831:1, following the significant adjustments made for our Relaxing evening viewing settings. Youll see the same element on an Alienware gaming PC which we currently have in the lab. Compared to at 60Hz, or indeed a 60Hz monitor, youre getting up to 4 times as much visual information pumped out every second. Noobs know this. As with AMD FreeSync this technology worked very well, although there was a momentary stutter when it activated or deactivated. There were some slightly more pronounced weaknesses for a minority of pixel transitions, for example when observing white or very light objects such as in-game text against a dark and shadowy background. Alienware AW2521HF 24.5 inch Full HD (1920x1080) Gaming - Amazon Whilst its 24.5 screen with Full HD resolution doesnt deliver a staggering pixel density or the same useful desktop real-estate as some models, its a relatively easy resolution to drive at high frame rates. Its a shame ULMB cant be used with G-Sync. There is a bit of backlight bleeding on the edges of the Alienware AW2521HFs screen which adds some light clouding in an all-black image. You need to make sure FreeSync is set to On in the Game section of the OSD. As frame rate dropped further, well below 200fps, the connected feel and perceived blur was noticeably impacted. We benchmark 25" Dell Alienware AW2521HF gaming monitor performance in terms of response time, total input lag and display brightness and contrast. Given the pleasing responsiveness and colour performance, nice overall build and (subjectively speaking) styling we feel this is an excellent 240Hz Full HD model overall. Any issues identified with FreeSync that were isolated to a specific title would indicate an issue with the game or GPU driver rather than the monitor as well. It was masked by a bit of graininess from the screen surface as well. AMD FreeSync is a variable refresh rate technology, an AMD-specific alternative to Nvidia G-SYNC.
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